I see a lot of talent in you.
You'll be off to a great start in the Lock Legion. This entry was better than 90% of the other shit all the other idiots submitted. You make me proud.
Yesh! I made someone proud haha. Yea, once again sorry it wasn't frakking sweet, but time kicked my ass.
Thanks a lot.
As much as I hate to admit it...
I think it's safe to say we did a bloody good job on this one.
Yhea the collab turned out much better then I think anyone expected.
And there I was, hoping for a dark ending...
What can you expect, I'm a lock.
Well, the movie did make me laugh out loud quite alot, especially with 'nanners getting raped with a dildo, albeit your graphics need alot of work, however your animation itself is top notch. I like your fbf-style movement.
Well you can't please everyone, so you will have to accept the movie as it is... And by the way about the graphics... I worked hard on them and I'm happy with how they worked out, YOUR graphics on the other end need alot of work aswell, so think about that before you start rambling about how others are supposed to do their's.
Deserves a better score.
Was surprised this didn't score higher, the art style is extremely polished and the gameplay unique enough to hold my interest. I guess it didn't have enough tits and explosions for the NG audience.
Presenting stocks as the highest form of gambling is a humorous dig, even if the stock system depicter in the game is simplistic and easily exploitable. I'm not really sure how buying a billion shares of a company works, or how you can get to have so many billions of dollars on hand so easily. I can appreciate the thin line being tread between simplicity and the complex can of worms that stock trading actually is, but it wouldn't have hurt to have gone a little further.
The only other issue is that there's nothing to do with the money. The process of earning it is fun, but ultimately there's nothing to do with it except gamble more, so it quickly loses its value, but I can understand how it's hard to add things to spend it on without turning the game into a full blown RPG.
Overall, an underrated game.
we hid the tits and dicks in the walls, its another secret, shhhh
That's the word to sum this game up. Click things until they die, only to be replaced by even more...Things. I'm sorry, but that just isn't fun. Not only have you failed to accomplish the fun factor, the graphics consisted of badly drawn ghosts, skulls, bottles and pumpkins, and traced backgrounds.
Try adding a little more interactivity other than repeatedly clicking and this might have scored higher.
Okay, so you you don't seem to like the idea of playing against time (unfortunately, that seems to be a common opinion about this game), but badly drawn? The in-game characters and objects may not be masterpieces, but I wouldn't say they are "badly drawn". The apparition was a frame-by-frame experiment (every frame was drawn from scratch) while the jack-o-lanterns and the bottles have clean, crisp lines (reduced a bit depending upon the quality mode) with their own shading effects.
You can ActionScript all right...
But you just can't animate...The game itself is fun, and has a great concept, but the animation holds it back. For example, when someone pukes up, they don't stay upright in the same position, they usually hunch their shoulders and lower their head. You shouldn't just trace the characters, because anyone could do that...Try putting some more thought and work into the details, animation and drawing...And you shouldn't use tweens for the arm movements, try using frame by frame.
Apart from that; great game!
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