I see a lot of talent in you.
You'll be off to a great start in the Lock Legion. This entry was better than 90% of the other shit all the other idiots submitted. You make me proud.
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I see a lot of talent in you.
You'll be off to a great start in the Lock Legion. This entry was better than 90% of the other shit all the other idiots submitted. You make me proud.
Yesh! I made someone proud haha. Yea, once again sorry it wasn't frakking sweet, but time kicked my ass.
Thanks a lot.
And there I was, hoping for a dark ending...
What can you expect, I'm a lock.
Well, the movie did make me laugh out loud quite alot, especially with 'nanners getting raped with a dildo, albeit your graphics need alot of work, however your animation itself is top notch. I like your fbf-style movement.
Well you can't please everyone, so you will have to accept the movie as it is... And by the way about the graphics... I worked hard on them and I'm happy with how they worked out, YOUR graphics on the other end need alot of work aswell, so think about that before you start rambling about how others are supposed to do their's.
Boring.
That's the word to sum this game up. Click things until they die, only to be replaced by even more...Things. I'm sorry, but that just isn't fun. Not only have you failed to accomplish the fun factor, the graphics consisted of badly drawn ghosts, skulls, bottles and pumpkins, and traced backgrounds.
Try adding a little more interactivity other than repeatedly clicking and this might have scored higher.
Okay, so you you don't seem to like the idea of playing against time (unfortunately, that seems to be a common opinion about this game), but badly drawn? The in-game characters and objects may not be masterpieces, but I wouldn't say they are "badly drawn". The apparition was a frame-by-frame experiment (every frame was drawn from scratch) while the jack-o-lanterns and the bottles have clean, crisp lines (reduced a bit depending upon the quality mode) with their own shading effects.
You can ActionScript all right...
But you just can't animate...The game itself is fun, and has a great concept, but the animation holds it back. For example, when someone pukes up, they don't stay upright in the same position, they usually hunch their shoulders and lower their head. You shouldn't just trace the characters, because anyone could do that...Try putting some more thought and work into the details, animation and drawing...And you shouldn't use tweens for the arm movements, try using frame by frame.
Apart from that; great game!
IM GAY
Age 34, Male
Retail
gumbostan
Joined on 12/5/02